


If undo is called after place(), it goes back to the state before place() was called. Does it just undo the last action on the board?Ī: Undo takes you back to the previous committed board state. You probably forgot to handle the case where Brain.bestMove()
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However, you believe otherwise, feel free to visit office hours and talk to a TA.Īt the end of a game, with my brain turned on, the final piece landsĪt the top of the screen and continues to spin indefinitely.
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You run your code on other platforms, try going to Sweet Hall and running your code there.Īny problems with your code are almost certainly not related to such error messages. Remotely (using something like VNC), and are encountering problems that don't appear when
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If you run your application on a different platform (e.g., Windows or MacOS),Įrror message similar to those above won't appear. We don't know exactly what causes them, but you can generally ignore error messages similar What is going on? What am I supposed to do? Warning: Cannot convert string "Alt Return,Alt_Key_KP_Enter" to type VirtualBinding Warning: Cannot convert string " KP_Enter,_Key_Execute" to type VirtualBinding Warning: Cannot convert string " F10,Shift_Key_Menu" to type VirtualBinding Warning: Cannot convert string "Shift F10,_Key_Menu" to type VirtualBinding Warning: Cannot convert string " F1,_Key_Help" to type VirtualBinding Warning: Cannot convert string " Home,_Key_Begin" to type VirtualBinding Warning: Cannot convert string " Escape,_Key_Cancel" to type VirtualBinding Zapfdingbats-medium-r-normal-*-%d-*-*-p-*-sun-fontspecific] When I run Tetris on UNIX, I get the following error messages:įont specified in font.properties not found [-urw-itc
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See the Brain interface for the full docs of how bestMove() works. Legal to play in - the TOP_SPACE constant refers to the 4 rows up at the top where the pieces fall in. The third argument is the height of the lower section of the board that is Move = brain.bestMove(board, currentPiece, board.getHeight()-TOP_SPACE, move) It's fine to call board.undo()įirst (notice that tick() calls board.undo() itself anyway). I'm trying to implement the brain player - how do you call the brainįirst of all, the board needs to be in the committed state beforeĬalling brain.bestMove(). Variable and method names, reasonable use of decomposition We're not going to be super-strict, but your basicĬoding style should be decent - reasonable Gets the right answer, but at times we will lookĪt your source code - checking for good OOP design We mostly grade by checking that your solution Just make sure to do it before they hit the ground! And to allow you to think in advance, the next brick is shown on a small box on the right side of the screen.What do you guys grade on? Can I use really crummy style in my program? You can use the arrow keys to rotate the bricks while they fall, so that you can arrange them and stack them together perfectly. Every time you manage to make a full line, all the bricks of the line disappear and give you room for new bricks. This game will require you to pay attention to the falling colored bricks and to try to stack them up in order to form full lines. Until then, what if you train to stack boxes falling from the sky? That’s exactly what this game does: it has colored pieces of various shapes falling from above without interruption, and they need to be correctly positioned and stacked! Christmas is near, are you already dreaming of stacking the boxes of presents? You need to be a bit more patient before the gift boxes appear near the Christmas tree, inside your little shoes or in front of the fireplace!
